lots of graphical issues, crashes after first areaįirst cut scene does not play, second cut scene has no audio, characters have no voices, character models are invisible after character creation, game crashed after leaving the first area. These are load acceleration data packs for a disc version of the game with the duplicate data.ĬEMU 1.7.1 - Xenoblade Chronicles X on AMD GPU - 5K IR Testing TestingĦ0 at main menu. If you are using the WW release you don't need to dump the DLC.įor the original Japanese release you might want to skip content\0017, 0018, 0019, and 001a. In the worldwide release all the DLC characters were included on disk. The original Japanese release did not contain the DLC missions and characters. Additionally, raising the resolution to 1080p or higher significantly improves the readability of the UI and does not cause issues. As mentioned above, using the Brightness workaround (with the appropriate preset for your GPU) is recommended. Optionally, there are graphic packs available. Using Triple-Core Recompiler greatly increases performance and does not seem to cause issues. This game does not require non-default settings to run properly. Underclocking or otherwise limiting your CPU.Disabling UI elements through the in-game settings, especially the mini-map.The appearance of this issue is linked to high CPU performance relative to GPU performance It seems to be caused by some sort of scheduling issue.This issue is made worse and more common, but not caused by:.This seems to only occur on the Vulkan renderer.The Cemu team has confirmed that they are working on this. There is a major issue where the entire screen will flicker with a combination of vertex explosions and corrupted UI elements. It tends to disappear when moving a significant distance, and is slight enough go potentially unnoticed. This seems to primarily happen in Noctilum. Occasionally a shadowy overlay appears over some geometry, following the camera.Occasionally shadows will be rendered significantly differently in a rectangle around the player.The major flickering issue, mentioned below. Light trails on cars and skells can randomly lag behind by a frame, causing small flickering.Because of this, the "Texture LOD Offset" graphics pack may help with this. For some reason this issue always goes away when you're close enough for the game to load the highest quality versions of textures.Some textures, primarily in NLA and on the foliage in Noctilum, will be corrupted or checkered at a distance.(May be fixed in 1.20.X, May be caused by multi-core)Īs of Cemu 1.20.2, all graphics issues are resolved, except: Cemu may occasionally crash during long play sessions.On some systems, using "Separate GamePad View" causes Cemu to crash approx into 10-15 mins of playthrough, closing this and using only TAB or CTRL-TAB may solve this issue.However it might also be a Cemu Err-Eula popup, which requires a restart of Cemu.This error might be in-game, in which case all is fine.
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